Once the sword is awoken the "Souls Devoured" page in the MCM will display how restored the different aspects of the blade are (and will display the name of the sword if you know it). The sword needs to be awoken before you can start to unlock new abilities (check the Pariah's journal after you kill him). Even alien intelligence will have something to offer. Intelligent mortal souls will satiate the blade's hunger, but to truly restore the blade you will have to find ancient powerful intelligence and feed them to the sword. If one were to feed it many powerful souls over a long period of time, however.Īctive abilities can be chosen through the mod's MCM. In the sword's currently weakened state only one ability per tier can be active. When empty it will turn on you, using its bond with you to weaken you and make you easier to kill in the hopes of finding a more malleable "master!" Furthermore, depending on diet, the sword will lend you a suite of abilities, including but not limited to: summoning swords from its home to strike enemies from afar, causing attacks to pass through you without harm, pulling distant enemies to within arms (swords) reach, devouring the sun's light when drawn and much more!Īll abilities must be unlocked and fall under Least, Lesser, Greater and Dark tiers. If the hunger of the blade has been awoken, when fully fed, the sword is your symbiotic companion and will go from being weaker than an iron greatsword to sharper than fully tempered Dragonbone. Trapped souls are drained of will and provide no nourishment. **Don't think you can cheat the blade by feeding it soul gems. The enchantment bar at the bottom right of the UI represents the sword's satiety. stranger) intelligent enemies will soon alert you to unseemly nature of your symbiotic(/parasitic) weapon. Using the blade against sapient (or higher, or. Ultimately the sword would probably be considered OP when fully upgraded, but due to the amount of work you have to put in I'd hardly call it cheating. Learning the sword's name will allow you to summon it with a Thu'um, though the cost of maintaining it still applies. Feeding the sword will restore some Magicka, allowing you to sustain it for longer. If the sword is well-fed (more on that later) it may share the burden and lessen the strain. When your Magicka runs out the sword will disappear back to whatever eldritch realm it hails from. However, maintaining the sword in Nirn is taxing and demands some concentration (drains Magicka). Once awoken and fed a steady diet of intelligent souls it will offer you many powerful abilities.Īs the newly elected "Favored of the Blade," you and the dark weapon are inextricably bound. If the sword deems you worthy, you can take it up and realise that it's not nearly as powerful as when it was used against you. If you can defeat your assailant (hint: fire and silver may be useful) you can try to take up the dark blade. If your nature as the Dragonborn has been uncovered (re: summoned by the Greybeards) and you are powerful enough to warrant some attention (re: level 25), you may be ambushed while wandering Skyrim's wilderness after midnight by a man clad in holy (to some) armor wielding a strange black sword. Inspired by fearsome "double-edged" weapons throughout (mostly) gaming history, namely: Soul Reaver (Legacy of Kain), Blackrazor (DnD), The Black Sword (Ultima) and, of course, Stormbringer (Elric saga, ).
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